Before dive into 45°, understand first that 45° is an angle unit measurement of mathematic in a circle (1 circle as a whole has a total of 360°, and 45° is the angle of 1/8 circle). Make sure you understand from the fact that 45° has very minimal lines for Vector Art Tracing, so there are 3 possibilities if you trying to trace an object with 45° facet, There are:

1. Less Assertive
2. Safe
3. Assertive

To support explanations to be easier to understand; Assume that 1 face portrait is equivalent 1 circle. Based on the picture below, the circle has 3 Output Possibilities to be transformed into 45°;

Kurang Tegas = Less Assertive | Aman = Safe | Tegas = Assertive

This also applies to some parts of the object that does not support 45 angle, so understand the core points before jumping in with complicated sources. (all objects are POSSIBLE to transformed into 45°). As a simple example; Minecraft, the poplar virtual games, all of the objects are made with only 90° line, and cover quite a wide range of objects, almost nothing is impossible to be made with that angle. (despite respectively taste in enjoying the visual).

the point of 45° in the context of Vector Art Tracing is “simplification”, it works like translating a portrait of a human face into an emoticon. So we are not supposed to trace the source object to make it close enough, but rather create a “new character” that is identical to the original source object.

Kurang Tegas = Less Assertive | Aman = Safe | Tegas = Assertive

For example in the image above, we could see the comparison between the result of 45° angle tracing in the same source object;

1. On the upper right picture (Less Assertive); can be seen clearly the lines used is too imitating the object with almost specific on each part, so it looks “jagged”, as we could notice it clearly from the shoulders, neck, forehead, beard, skin.

2. On the lower right picture (Safe); we could notice some parts of “jagged” minimized, although not yet fully assertive, but already brave enough to “get out of line” from the object source.

3. In the bottom left picture (Assertive); This is 45° goals, almost all parts of the source have been perfectly simplified, minimal serration, and new characters identical to the source were created. Firmness and courage on the tracing lines can be clearly noticed.

4. Overall, the stronger the 45° lines (supposedly) the resemblance to the original source changes, and thus becomes more identical with “the character” of the Art, instead of the “tracing”. Just like emoticons, and human faces.

Otherwise, the less assertive the lines, the similarity (tracing) is more prominent, but the value of the 45° is less prominent (distracted with the jagged lines).

Conclusion:

– 45° is not how we try to imitate the whole object to look exactly like the original, but instead to create a new “character”, like how CUBISM works

– In the context of a circle, 45° if forced to imitate a circle, cannot exactly 100% transformed into a circle, but if we know the point of 45° we take the broadline (based on the picture in the lower left) it is a simplification of 1 full circle. (so it’s a matter of our point of view on how we understand 45° itself).

– In 45° or works (on any Digital Art) there are no good, bad, right & wrong as measurement in judgment, so don’t be affraid to try. Your work, your rules. (Your happines is your priority).

If there’s something you need to discuss, feel free to leave a comment below!

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